Posted by: Dakusan
« on: October 20, 2009, 03:48:18 pm »Original update for Julia Fractal v0.50 with lots of updates can be found at https://www.castledragmire.com/Updates/Julia_Fractal_v0.50_with_lots_of_updates.
Originally posted on: 10/20/09
Regarding: Julia Fractals
Originally posted on: 10/20/09
Regarding: Julia Fractals
v0.50: Binary | Source
Project Updates:
- Much Better coloring: I played around with coloring algorithms and color scales a bit and finally came up with something I like. There is still a bad problem though where colors run together horribly when there isn’t good resolution on a section.
- Added OpenGL Engine: The Win32 GDI engine didn’t look very good when animating, so I added an OpenGL render engine. They can be chosen through the Configuration Dialog. This also makes the project 1 step closer to a Linux port. :-)
- Added configuration dialog with many options (Enter key)
- Boundaries: Boundaries can now be seen and manually set. These are normally changed through mouse clicks and w/a/s/d keys.
- Window Dimensions: Window dimensions can now be seen and manually set. These are normally changed by resizing the window.
- Julia Fractal Config [NEW OPTION]: Configure what Julia Fractal is shown.
- Detail Level: Detail level can now be seen and manually set. This is normally changed by the +/- keys.
- Enable Animation [NEW OPTION]: Since animating can slow things down and is kind of unnecessary, I have added an option to bypass it.
- Zoom: This displays the zoom level, which is determined by the X boundaries.
- Current Pixel Information: Displays the information about the currently moused over pixel.
- Render Engine [NEW OPTION]: Choose what render engine to use.
Other Update Information:
- New screenshots in the content section and old screenshots are now hidden behind a link.
- Version number has been updated to 0.50.
- Rating has been raised from a 5 to a 7 since the project is a little further along.
- Updated the Project Time span and Project Time to 10 hours, since I’ve spent about 5 more hours on it.
- Updated content section and readme to reflect new updates.
- I am including a binary version (NoOGL) that does not include OpenGL to remove the dependency if the person doesn’t have it.