Home Page
  • December 11, 2024, 04:58:48 am *
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Official site launch very soon, hurrah!



Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

Attach:
(Clear Attachment)
(more attachments)
Restrictions: 10 per post, maximum total size 8192KB, maximum individual size 5120KB
Note that any files attached will not be displayed until approved by a moderator.
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Please stop spamming. Your spam posts are moderated and will never be displayed on the internet. What is eighty-eight minus eighty-six (spell out the answer):
Пожалуйста, прекратите спамить. Ваши спам-сообщения модерируются и никогда не будут отображаться в Интернете. What color is grass.:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Dakusan
« on: March 16, 2024, 02:00:13 am »

Full content for the Gol10n project can be found at https://www.castledragmire.com/Projects/Gol10n.

Description: This is a highly space and memory optimized l10n (localization) library for Go (GoLang) pronounced “Goal Ten”.
Information:

Translation strings are held, per language, in text files (either YAML or JSON), and compile into .gtr or .gtr.gz (gzip compressed) files.


Translations can be referenced in Go code either by an index, or a namespace and translation ID. Referencing by index is the fastest, most efficient, and what this library was built for. Indexes are stored as constants in generated Go dictionary files by namespace, and are also held in the dictionary.


See the github page for full documentation.


Languages: GoLang