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Topic Summary

Posted by: Dakusan
« on: September 28, 2009, 05:31:37 am »


I’m gonna cheat today since it is really late, as I spent a good amount of time organizing the 3D Engines update which pushed me a bit behind, and I’m also exhausted. Instead of writing some more content, I’m just linking to the “Utilized Optimization Techniques” section of the 3D Engines project, which I put up today.

It describes 4 programming speed optimization tricks: Local variable assignment, precalculating index lookups, pointer transversing/addition, and loop unrolling. This project post also goes into some differences between the used languages [Flash, C++, and Java], especially when dealing with speed.