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Topic Summary

Posted by: Dakusan
« on: September 28, 2009, 05:32:11 am »


JavaScript is a neat little scripting language and does the job it is intended for very well. The prototype system is very useful too, but has one major drawback. First, however, a very quick primer on how objects are made in JavaScript and what prototyping is.


An object is made in JavaScript by calling a named function with the keyword “new”.

function FooBar(ExampleArgument)
{
   this.Member1=ExampleArgument;
   this.AnotherMember='Blah';
}
var MyObject=new FooBar(5);
This code creates a FooBar object in the variable MyObject with 2 members: Member1=5, and AnotherMember='Blah' .

Prototyping adds members to all objects of a certain type, without having to add the member to it manually. This also allows you to change the value of a member of all objects of a single type at once. For example (all examples are continued from above examples):

FooBar.prototype.NewMember=7;
var SecondObject=new FooBar();
Now both MyObject and SecondObject have a member NewMember with value 7, which can be changed easily for both objects like this:

FooBar.prototype.NewMember=9;

The way to detect if an object has a member is to use the in function, and then to determine if the member is prototyped, the hasOwnProperty function is used. For example:


'NewMember' in MyObject;         //Returns true
MyObject.hasOwnProperty('NewMember');      //Returns false

'Member1' in MyObject;            //Returns true
MyObject.hasOwnProperty('Member1');      //Returns true

'UnknownMember' in MyObject;         //Returns false
MyObject.hasOwnProperty('UnknownMember');   //Returns false

Now, the problem starts coming into play when using foreach loops.

for(var i in MyObject)
   console.log( i + '=' + MyObject[i].toString() ); //console.log is a function provided by FireBug for FireFox, and Google Chrome
This would output:

Member1=5
AnotherMember=Blah
NewMember=9

So if you wanted to do something on all members of an object and skip the prototype members, you would have to add a line of code to each foreach loop as follows:

for(var i in MyObject)
   if(MyObject.hasOwnProperty(i))
      console.log(i+'='+MyObject[i].toString());
This would output:

Member1=5
AnotherMember=Blah

This isn’t too bad if you are using prototyping yourself on your objects, but sometimes you might make objects that you wouldn’t expect to have prototypes. For good coding practice, you should really do the prototype check for every foreach loop because you can never assume that someone else will not add a prototype to an object type, even if your object type is private. This is especially true because all objects inherit from the actual Object object including its prototypes. So if someone does the following, which is considered very bad practice, every foreach loop will pick up this added  member for all objects.


Object.prototype.GlobalMember=10;

You might ask “Why anyone would do this?”, but it could be useful for an instance like this...

Object.prototype.indexOf=function(Value)
{
   for(var i in this)
      if(this.hasOwnProperty(i) && this[i]===Value)
         return i;
   return undefined;
}
This function will search for the first member that contains the given value and return the member’s name.

It would be really nice if “for(x in y)” only returned non-prototype members and there was another type of foreach loop like “for(x inall y)” that also returned prototype members :-\.


This is especially important for Array objects. Arrays are like any other object but they come naturally with the JavaScript language. For Arrays, it is most appropriate to use
for(var i=0;i<ArrayObject.length;i++)
instead of
for(var i in ArrayObject)
loops. Also, in my own code, I often add the following because the “indexOf” function for Arrays is not available in IE, as it is not W3C standard. It is in Firefox though... but I’m not sure if this is a good thing, as it is not a standard.

//Array.indexOf prototype
if(Array.prototype.indexOf==undefined)
{
   function ArrayIndexOf(SearchIndex)
   {
      for(var i=0;i<this.length;i++)
         if(this[i]==SearchIndex)
            return i;
      return -1;
   }
   Array.prototype.indexOf=ArrayIndexOf;
}

I’m not going to go into how JavaScript stores the prototypes or how to find out all prototype members of an object, as that is a bit beyond what I wanted to talk about in this post, and it’s pretty self explanatory if you think about it.